![]() ![]() An optimal fortress is SUPER complex, it requires not just a good knowledge of the game mechanics, but also of the way YOUR fortress is set-up and operates. The bigger your projects, the longer they take, the more pressure to have an optimal fortress. You steer it where it goes, but there's always opportunity for unexpected excitement (hence: Losing is fun!) It is a game that starts to take over your mind. On a serious note, DF is, like you say, a story telling engine before anything. ![]() Build a fort that puts Khazad Dum to shame, and you'll get your drums in the deep(even if those drums might be a migraine from dealing with widespread dwarven depression(depending on how reckless you are)). Trading is really powerful, it can get you anything you'll ever need if you're smart about it you wouldn't even need to break ground for that.įun only happens if you dare to go beyond that sort of thing. I think Krugsmash has a series where he just limits his pop to 2 or 3 and has a hermit fort for a while, because you can do that. but an epic collapse only happens if you give in to ambition a little bit.ĭig deeper, build a massive tavern with golden tables and a waterfall, get a population somewhere around 100(or up to 200 even), pick a fight with some goblins, become a mountainhome, etc. DF will throw a wrench in that sort of thing a little more than that dwarven depression, strange moods, werebeasts, etc. You could totally build only a small house and a field, and that's enough to keep living forever. They put it in a rough sort of tone, but they kind of have a point. There are a bunch of other things you can try out, but just try one thing at a time and soon you'll feel less elven and more dwarvish by the season! Give your tavern a misty atmosphere using a waterfall.Make and support a professional, equipped, squad.Make an underground farm using an aquifer.Crafting your first legendary item through a mood.If you don't know what a small thing could be, here are some suggestions (in no particular order of difficulty): That is intermingled with epic moments of raw story-telling. Then you either explore the complications and attempt to solve them, or you try that idea of making it a bit more efficient. "Did I run into some complications? Could I do this small thing a bit more efficient next time?" When you're done (or failed), ask yourself While you're not wrong in that it was a bit rude, it's a hint towards a broader point: It's always too basic or too advanced.Thanks!ĮDIT: Thanks for all the responses! You've inspired me a lot and even though the game has some hurdles, I moved past them and experienced a lot more. Nothing I've found so far felt particularly interesting. Maybe you could help me to find the right path, link a tutorial or something. I also have workshops that can't really produce anything. I have it and now what? What does it do? I feel like nothing has changed. I get that the game is about storytelling, but for some reason I can't really advance if I don't know how things work. Why do I need anything else than basic plump helmet farm?Why do I need anything else than basic stone?Why do I need anything else than tutorial quality stuff?Why would I need socks? Mechanic - why would I need a lever? Doors are enough.Kitchen - anything else than easy meal? No need.Temple - why would I do that? Those workshops have never been used! Why would they if there is no need in the colony for this? I've build a butcher and tannery, but I've never killed an animal (don't know how and why I need to do this other than experiment). The point is I don't really feel the need to change anything. The colony has no problems and after 5 hours of playing I hit a weird point. I have basic work orders set up, production of doors, thrones, beds, drinks, meals, some figuines, gems and stuff like that. I have 15 citizens, basic plump helmets farm, few stockpiles, about 6-8 basic workshops, a tavern, bedrooms etc. Hi! I am new to DF working in my first tutorial fortress and I am a little lost here. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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