Thus, it may well be more difficult than what I can imagine to make these kinds of changes. That’s essentially what’s happening again with Farming Simulator 19. I enjoyed the Switch version, but it was pretty annoying dealing with the shortcomings that the mods had covered up. As such, I had forgotten how the game performed in an untouched state. By the time I started playing the Switch version, I had put over 100 hours into the PC version, which was was loaded up with mods. Thus, that makes it the most ‘vanilla version’ of the sim out there. Unlike the PlayStation 4 and Xbox One versions of FS17, the Switch edition completely lacks any mod support whatsoever. This was something I noticed after playing the Switch version of FS17 for the first time last year. At least, not in the way that FS is handling it. However, I don’t think that should completely be one of the main selling points of a title. Sure, it’s wonderful to have talented members of the community build upon games. This includes the Farming Simulator titles. Thus, many development studios have embraced it by making their games as mod-friendly as possible. There are hundreds, if not thousands of games which user mods have expanded well beyond their original visions. There’s not nearly as much equipment as you would find in the more fleshed out versions of Farming Simulator, but I think if you can get past the shortcomings of the hardware that Farming Simulator 20 was built to run on, you’ll enjoy your time with it too.Mods have played a major role in the PC gaming world for quite some time now. I did enjoy my time with Farming Simulator 20, but I’m concerned about the level of content to keep me invested down the line. It would go a long way in making these games look new and vibrant to update the UI to include things like plot info, time of day, etc. The map is also needlessly challenging to navigate, forcing the player to shift through tabs to find information that easily could be condensed to a single screen. Every menu, option, and tutorial message looks old and unappealing, and the interface you see during the actual gameplay is bland and less informative than it should be. The UI feels like it’s been pulled from an early 2000s PC game. Lights from your equipment work to illuminate the way somewhat, but nearly every single night shift turned into me setting every piece of machinery to autopilot and then walking away from my Switch for fifteen minutes. Day-to-night transitions are nice and smooth, but I was always frustrated that I couldn’t skip forward through the nightly hours because it becomes so damn difficult to see. Other than a poor tutorial and some monumental pop-in/pop-out issues, the other things that stood out were not being able to skip ahead through the night, and a severely outdated user interface. Newcomers will be better off watching Youtube tutorials if they get stuck. The nuances are all buried in the menu’s help section, but so much of what I needed to be laid out early on had no attention paid to it. The tutorial needs to be expanded upon for the next iteration, as what you’ll find here is a five-minute explanation that vaguely explains only the most essential aspects of the game. By no means am I an expert on Farming Simulator, but I felt utterly lost in the first couple of hours of the game. Ridding the feeling of wasting my days away was a critical moment for me in this game because they sure don’t do much to help out new players.
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